Card Game Prototype
This card game prototype is a solo project I'm currently working on that I'm planning on turning into a full game. Initially, this project was one of the many prototypes pitched for one of my academic projects. The idea was eventually scrapped, but I decided to reuse the prototype and expanded on it to make my own game. This project features many technical design challenges and showcases my ability to make full games on my own.
Dialogue System

The game features a dialogue system with customizable speaker parameters. In the dialogue manager component, you can set the speaker based on the player ID and change their text color, font, and font size. This system is scalable and allows the user to add more customizable features if needed.

Deck System

As the game is based on the UNO card game, the deck manager keeps track of the draw and discard piles, as well as dealing cards to the players. All sequences are managed using coroutines, allowing for dialogue and animations to play correctly before continuing with the next action. Additionally, cards are arranged dynamically in the card container itself when the children are updated, allowing you to customize the fan effect settings.

Development
As development continues, I'll continue updating the project page with new features. My plans include making my own assets as I'm currently using placeholder sprites from Kenney and third parties. My goal is to keep the art style cohesive, like the played hands I drew for holding the player's hand.
