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KnightLight Semester 1 Playtest Reports
A total of six different playtest reports were documented during the first semester of KnightLight's development. With the exception of one playtest focused on introducing the engine, all playtests involved a minimum of three participants. Each participant consented to having their data collected and analyzed to form conclusions and recommendations for our game design. These playtests focused on prototype builds created in Unity to test early stage mechanics. The insights gained from these sessions were instrumental in refining the game's scope and guiding its design.
S1 Playtest Report 1
S1 Playtest Report 2
S1 Playtest Report 3
S1 Playtest Report 4
S1 Playtest Report 5
S1 Playtest Report 6
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